WHAT DOES THE BETA INCLUDE?
- About 50% of the full game, which can be about 50+ hours of gameplay.
- It is the real game, all the save games will be always compatible between the beta and the final release.
- The MAC and Linux versions are not available.
- 50% the game's content (which includes the endgame). It is actually done and will be unlocked very soon, but we have to finish and polish the translations.
- The Talisman of Golot is not yet available. This special reward will be added towards the end of the beta process.
- The new class, Divine Summoner, is not yet available. It will be very soon!
- Some voices for certain NPCs are not yet available.
- Some sound effects, especially the ones from certain monsters, are missing or will be improved.
- Some Statue descriptions in the Hall of Heroes have not yet been implemented. They will be available very soon.
- Some graphic improvements, like item icons, will be improved.
FIRST IMPRESSIONS FROM OUR PRIVATE BETA TESTERS All private testers agree that, as we promised, Lords of Xulima is a CRPG with the challenge of classic titles, and perhaps even more. Here you have a comment of our tester Shaylois copied from our forum:
"...So I've reached the boss in the Tower of Melancholy and was literally confused how he managed to kill me without losing even a half of his hit points. I've returned back to the Velegarn, bought few scrolls on the money that I've looted from the tower, received a blessing for evasion/defense and +30 resistance. And It's hard to put in to words how happy I was after defeating the boss. My plan has worked! :) As I mentioned yesterday, the music in LoX is just magical. And the atmosphere, the warm colors, the smooth change of scenery... I got very emotional in the Golden Forest after finally finding the old man. The music was just so good! And then the dream that Gaulen saw... Teardrop from my eye, can't lie!. Thank you for making such an amazing game and I'm grateful that I'm one of its first players!..."
We are now tweaking it a bit to lower the difficulty, because it seems too hardcore even on normal mode. Specifically, it seems like the Cursed Hounds which appear from time to time, are a real nightmare for the players. Upon hearing the hounds' distinct howls, they want to run and cower under their bed!! In the game we have three difficulty modes: REAL This is the perfect difficulty for all who want to find a challenge similar to what is found in classic RPGs. You have to build a good group, experiment to find the best tactics, etc. CASUAL For today's generation of gamers, who are more used to playing games in which the progression is smooth and only increase in difficulty at certain key points. Or, simply for those who have not enough time and want to progress faster in the adventure. HARDCORE For people who have finished Real mode, perhaps they want to start the game with a new party in this mode that is about survival in Xulima. You can even die starving. This mode has a special Achievement in Steam. How many people can beat it?
And that's all for now. Again, thank you very much for your patience, we miscalculated several things when determining the dates and the cost of finishing and polishing the game. We would like to add that this a very lengthy game, more than many RPGs we've played, including certain classics. Even for a developer, with all our tools (auto-combat, faster movement, teleporting and without reading anything), finishing the game can take us about 50h... I hope you appreciate this very epic adventure, and discover the ending of LoX, where an 8 minutes cinematic with a great score composed by Nicolas will be waiting. See you soon!