by haldana » Wed Jul 30, 2014 6:01 am
Did not come across that tip recently but ran through them (by going back and forth to different areas) and logged 14 different tips.
A few suggestions: [text add] (text delete)
"You can assign points to skills..."
Change second sentence to read "If you have earned points with training or using special herbs, you [will] have to wait [until you] (to) level up (so that they can) [for them] to be assigned."
"Fighters [in the] rear row can (only) perform physical attacks [only] with [pole] weapons such as the spear or wand or [with] horned missile weapons such as [the bow] (bows) [or] (and) [crossbow] (crossbows)."
"The initial order of the fighters in [the] combat action queue depends on the initiative. If you've been ambushed, all you characters will fight last."
"When a character is in flames, stunned, asleep, or tangled [in] webs, you can use the "Help and ally" to remove those conditions [or] (of) state.
"The enemies wandering the danger zones are finite. If you kill all the enemies in an area, both (as guardians) [the] wandering [and the guardians] that appear on the map, you [will] get bonus experience for "Enemies Clean Zone."
"A fighter can not remain in the rear row if [there is] no other [fighter] in the front row in the same position to protect him."
"Before shipping out, make sure you [have] (take) picks, torches, and sufficient food reserves."
"[Examining] (Examine) the whole environment, you can find hidden objects or [collectible] (collecting) herbs. Use the right mouse button to examine any map element or interface.'
Thanks for a great game.
Still think that the wand should be part of the missile group of weapons.
The game loads so fast (isn't that great) that there really is no time to read the tips (but you get the idea when you see them a few more times so that is okay.