Arena Ice Archer
Posted: Wed Aug 20, 2014 1:03 am
Thinking this is an issue, however I could be wrong.
Went to fight this character, if you have you know that they can freeze you and get on a roll and kill you without you ever getting one turn off. But I'm not complaining about that...
The issue I think could be a bug is, I hit them with a flame which left them burning. Then they froze me until I died. However my burn effect I would be assuming would register each round or at some interval. It didn't. So I opened with a Burn, that left them say at 65 HP's, then they froze me and hit me 10 times in a row, the Burn never took anymore HP's away from them. I died and they still had 65.
Other notes:
I do like the melee power changes, was noticeable and needed, it felt so underwhelming those basic melee hits.
Was there a change in Stun over the past 2 updates? It seems to be better longer lasting, perhaps it's just that my player is getting better.
There was a Steam post I agree with and that is the results overall are to RNG, perhaps the gap between low-high numbers should be narrowed a little to reduce the completely different wild results you can get not changing strategy.
Why can I deal with heavy bleeding issues so much better than poison? Curing poison is so expensive vs bleeding for example.
I have two special items worth 8000 gold apiece, since they have a value, it seems I could/should sell them, but they are also special. Is it the right thing to sell them? Or are they needed for other things later on? Or is this something the player is to find out on their own?
Thanks again, game is a gem.
Went to fight this character, if you have you know that they can freeze you and get on a roll and kill you without you ever getting one turn off. But I'm not complaining about that...
The issue I think could be a bug is, I hit them with a flame which left them burning. Then they froze me until I died. However my burn effect I would be assuming would register each round or at some interval. It didn't. So I opened with a Burn, that left them say at 65 HP's, then they froze me and hit me 10 times in a row, the Burn never took anymore HP's away from them. I died and they still had 65.
Other notes:
I do like the melee power changes, was noticeable and needed, it felt so underwhelming those basic melee hits.
Was there a change in Stun over the past 2 updates? It seems to be better longer lasting, perhaps it's just that my player is getting better.
There was a Steam post I agree with and that is the results overall are to RNG, perhaps the gap between low-high numbers should be narrowed a little to reduce the completely different wild results you can get not changing strategy.
Why can I deal with heavy bleeding issues so much better than poison? Curing poison is so expensive vs bleeding for example.
I have two special items worth 8000 gold apiece, since they have a value, it seems I could/should sell them, but they are also special. Is it the right thing to sell them? Or are they needed for other things later on? Or is this something the player is to find out on their own?
Thanks again, game is a gem.