by iampnp » Thu Jan 25, 2018 6:20 am
Posting to bring this to the top. All RTS games I have played gave you warning no matter what is going on or where you are looking on your main screen. Your current method is to only alert (sometimes not) when things not on your current view is being attacked. Considering your game is based on having many moving parts going on at once, the situation described above is easily repeated. What happens when a player puts 70 days into a game to have it ruined by a harpy getting lucky and jumping into some open area in the corner of your screen as you are trying to manage zombies knocking down your door on the other side? Take a lesson from the likes of... I dunno, a small game... Starcraft. Probably not what you want to hear but they have a lot of good systems that made RTS what it is today.