- encountered a few graphical glitches were objects were "cut off" by walls. See screenshot below from the upper left corner of the first Prince´s castle, and from a tomb (don´t remember which one, there were lots of switches in there).
- Sometimes, if I don´t learn a skill and therefore skill level = 0, it will still show in the character screen. Example: my level 5 soldier has "fast reflexes" at skill level 0 shown in his skills tab. Other skills at level 0 are not shown.
- The heralds of Yul appear to be left-handed on the map screen and right-handed in battle (they hold their weapon with different hands).
- If I throw cereal plants into the soul well, the message box pops up and tells me that I earned 20 experience points. However, no text message appears in the upper right corner and I do not get any experience. In general, the amount of experience shown in the message boxes and in the upper right corner seem to be different.
- The colored liquids behind the first herald of Yul: I have great troubles clicking on them. The cursor does not change into the interaction command when I get too close and only stays so for a split second.
- I have accumulated a lot of spores(126) but if I sell them all at once I only get the money for a single spore.
- In the tombs scattered around the world: sometimes it gets totally dark (black) without a torch. It seems that the night from the outdoor region is applied here as well, making the tombs extra-dark.
- It appears that the soldier class has to pay double the amount at the temple than the explorer (encountered this when Gaulen and the soldier were cursed by hounds)
- Although Karraga is a high plateau, you can stand at the ocean up in the north area. This makes Karraga not a plateau but also barely above sea level?
- It appears that armour with the prefix "silver" have better stats than "gold" armour. Gold armour has a higher level (more stars in the item description) but the stats are worse.