Balancing in non-linear RPGs
Balancing the difficulty in games is always a complicated issue, and depending on the genre, the way the story is told, and the game’s mechanics, it can be a VERY complicated issue: Linear vs Non-Linear As one would expect, balancing the difficulty in a linear game is fairly straightforward. If you know the path that […]
- Posted by Menorbriam [Numantian Games]
- On May 13, 2013
- 19 Comments Read More