They Are Billions Update: Campaign Development (III)

Greetings! Today we’ll talk about the World Map and some other elements about the upcoming Campaign Mode of They Are Billions. The World Map If you followed the development of our last game, the RPG Lords of Xulima, you should know that we love World Maps. They’re a great way to put the player directly into […]
  • Posted by Julie
  • On April 2, 2019
  • 6 Comments
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They Are Billions Update: Campaign Development (II)

Greetings! Today we would like to tell you a bit more about some of the upcoming features of the Campaign: The Train and the Research System. The Train During The Campaign you will mostly have to deal with reconquering a big territory currently occupied by the infected. In this future world there is just one […]
  • Posted by Julie
  • On February 27, 2019
  • 11 Comments
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They Are Billions Update: The Campaign, Level Editor, Survival Mode

Greetings! First of all, happy New Year! We hope your New Year is off to a good start. We’re very grateful for how exciting last year has been for our studio. There are big plans for this new year and we are sure that it will be too for the great community of They Are […]
  • Posted by Julie
  • On January 16, 2019
  • 14 Comments
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They Are Billions Update: Workshop & Editor Available Now!

Greetings! After two weeks of testing the level editor and the workshop, we are glad to announce that it’s finally ready. Thank you very much to all the players that joined the editor testing group and shared their feedback with the developers. Right now there are more than 80 levels to enjoy, and we’re sure […]
  • Posted by Julie
  • On November 29, 2018
  • 7 Comments
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They Are Billions Update: New Version 0.9.2

Greetings! Just a quick update to talk about the new version published 0.9.2 and some news about the incoming Level Editor. New Version V 0.9.2 It is just a minor update. It fixes some problems and bugs and also improves the general performance. It also includes these new features: Custom Keys Now you can customize […]
  • Posted by Julie
  • On October 20, 2018
  • 12 Comments
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They Are Billions Update: Campaign Development (I)

Greetings! I hope you’ve had a great summer! It’s been a while since our last update. It’s not only because even the most devoted developers need to take a break sometimes, but mostly because we’ve been working hard on the game, making big changes as we develop the Campaign Mode. This, unfortunately, has prevented us […]
  • Posted by Julie
  • On September 27, 2018
  • 12 Comments
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They Are Billions Update: Something Giant is coming!

Greetings! While we are working hard developing the Campaign of They Are Billions we would like to add some more spice to the current Survival Mode: The Infected Giant The Infected Giant is a very special enemy with some specific features. The Giant is a mutated infected that has grown without limit for years and […]
  • Posted by Julie
  • On August 6, 2018
  • 10 Comments
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They Are Billions: Development Update v.0.8.2

Greetings! Just a quick update on the game development. Campaign Development We are working now in two fronts, the Old Fortresses, where the tactic missions will be played, and the Trains system. In the next update, we’ll talk more about them and we’ll publish new screenshots with new content. Trains on Survival Mode? As we […]
  • Posted by Julie
  • On June 7, 2018
  • 8 Comments
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Big Update! The Six Wonders of They Are Billions

Greetings! Here’s the teaser video we’ve prepared to announce The Six Wonders. Hope you like it! The Six Wonders are the biggest and most amazing ones you can build for the colony. But, as mighty as they are, they’re also really expensive to build. Tons of resources are required for both researching and building them. In […]
  • Posted by Julie
  • On May 4, 2018
  • 11 Comments
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They Are Billions Update: Development Progress

Greetings! As you know we are working on a big update for They Are Billions (V.0.8) with The Six Wonders, that we expect to publish on the 5th of May. Yes, it has been delayed, sorry about that! The main reason is that we have to translate all the new stuff into 12 languages which […]
  • Posted by Julie
  • On April 25, 2018
  • 17 Comments
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