They Are Billions Update: Campaign Development IV

they are billions logo

Greetings!

As we mentioned in the previous update, we hope to launch the final game with the Campaign in June. We are working very hard on all fronts in parallel: Missions of the Campaign, new interface for the Campaign, testing and balancing, cinematics, voices and sound effects, new units, translations, and some other surprises we have planned.

The name of the Campaign will finally be The New Empire, which we believe summarizes the goal of the campaign very well: to build the new human civilization, after the zombie apocalypse, under the leadership of the Great Emperor, Quintus Crane. In addition, this New Empire mimics the ancient human empires, especially The Roman Empire, both in its aesthetic and in its imperialistic and conquering behavior. And all of this mixed with a rudimentary steam-powered technology and a world devastated by zombies… What do you think?

Campaign Dashboard

We have almost finished the new interface for the campaign. There are still some icons missing – we are using provisional ones – but, we can show you the most important elements. We hope you like it. The interface has the same Steampunk touch as the rest of the game, but we also wanted to bring it closer to the New Empire, with its symbols and flags.

they are billions campaign map

From the Dashboard you can access three sections using the large buttons on the top right: Campaign Map, Research Laboratory, and Hero Stats Screen.

On the Campaign Map, you’ll find the map that grows and unveils as you advance in the campaign. From there, you can consult the available missions and start playing them.

From the Research Laboratory you can unlock new research that grants you access to improvements for your colonies. Click here for more information.

they are billions research labratory

Finally, from the Hero Stats Screen you can see all the Hero related information including the tree of improvements. We will talk about this in the next update.

Also in the Dashboard, you will find the following elements:

  • Progress of the Campaign (in the center at the bottom).
  • User account screen where the current difficulty level and the button to change it appear at all times.
  • Total Empire points that represent your power within the Empire, necessary to dispose of your army in swarm attack missions, and overall campaign score (both bottom right).

Swarm Attack Missions

they are billions missions

As the Campaign progresses, you will find swarms that will block the way of the expansion of the Empire. You will have to destroy them by placing the defense units and structures of the Imperial Army.

In these outdoor missions you will have to face a swarm of infected, which you will have to destroy while defending the Official Outpost located in the center. If the Outpost is destroyed or infected you will have lost the mission.

When you start the mission, the game will be paused while you use the Outpost to select the units and defenses to deploy. Rangers and wooden barriers will always be available, as well as all the units and defenses that you have unlocked from the research tree so far.

they are billions campaign

Each unit or defense costs a certain number of Empire points. Once they run out, you’ll be unable to deploy more defenses. When you have finished with the deployment, just press the Start button and the game will begin and the swarm will be unleashed.

Use the terrain as a natural defense, and plan which type of defense is the most advantageous, according to the size and types of the swarm. The attack missions are very fast, and a little crazy, and very easy to lose. 🙂 In any case, we think they are great fun. May Fortune be on your side!

they are billions mission map

That’s all for now!
In the next update we will tell you about heroes and tactical missions.
See you soon!

  • Posted by Julie
  • On May 1, 2019
  • 8 Comments
Tags: campaign, numantian games, Steam Early Access, they are billions

8 Comments

Adam
Heroes you say... The attack mission screen looks amazing, can't wait!
Danny L
looks great yall. I think it will be timeless.
Kevin
Hey guys, been following your progress for a while now. Glad to see your in your final leg to version 1.0. So after your full release and im guessing the rest of the year for patches, updates and bug fixes, are there any plans for a console release?
filazaf
"Click Here" not work...
Mike
Okay love the game so far you guys are doing great. We need heroes to level up like main characters if your adding a storyline and have at least a handful of skills. The concept of a computer controlled ally colony that builds and expands and tech upgrades... and/or neutral/ bandits or evil looting human kind of enemies. Human units on certain maps or different colonies you are not the mayor of would be awesome. Maybe certain enemy zombie units that can infect your units when hit where you gotta find some kind of cure/treatment or like a percentage chance that they will change into zombies after x-time so you can make like a small self made quarantine area like you make a jail cell to see if they turn after a certain amount of time the infection either turns them or they are considered non infected and then you could mark certain units as non infectable based on their genes and natural immunities like a 2-5 minute timer so if you dont lock them up or keep them out of the main walls they may turn and you forget about it and your like crap(maybe too much lol).. Maybe some type of area to upgrade small amounts of def dmg special skills for normal units like in most rts games. Also the buildings are still kind of glitchy sometimes with blocking and not being able to build houses for example in areas where they wont necessary block movement. Email me if you guys want to go over any ideas I'm down.
Mike
Oh one more thing the game is super dark is there an easy way for you guys to add a brightness adjustment feature that would be my number one thing for gameplay. I'm runnin around the map sometimes and can't see whats on the ground. Thanks.
Dan Price
can you please add a building that upgrades units defense, attack, range, hp, armor for cost (resources). Also remove mountains for a cost so its not so RNG for a map.
Joao Pedro Fernandes
they are billions the narrow passage bug... game is close after loading https://steamcommunity.com/app/644930/discussions/0/1645418261860817966/

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