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	<title>Comments on: They Are Billions Update: The Old Human Fortresses</title>
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	<link>http://www.numantiangames.com/2017/08/07/they-are-billions-update-the-old-fortresses/</link>
	<description>Independent videogames studio. Creators of the RPG Lords of Xulima and the streategy game They Are Billions</description>
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		<title>By: Spankadog</title>
		<link>http://www.numantiangames.com/2017/08/07/they-are-billions-update-the-old-fortresses/comment-page-1/#comment-15341</link>
		<dc:creator><![CDATA[Spankadog]]></dc:creator>
		<pubDate>Sun, 19 May 2019 16:57:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=2076#comment-15341</guid>
		<description><![CDATA[you write words &quot;like multiplayer is our last priority right now.&quot; &#038; &quot;and If the game turns to be very successful&quot;.
the only way to have success in this day and age is to have multiplayer. single player campaign games are a thing of the past. this game would succeed by at the very least 5%+ growth. i know for a fact that if this game were to go multiplayer. my mates and my fiance would instant buy it and play it out with me. this game is good and has potential. but i feel you might not be listening to your audience]]></description>
		<content:encoded><![CDATA[<p>you write words &#8220;like multiplayer is our last priority right now.&#8221; &amp; &#8220;and If the game turns to be very successful&#8221;.<br />
the only way to have success in this day and age is to have multiplayer. single player campaign games are a thing of the past. this game would succeed by at the very least 5%+ growth. i know for a fact that if this game were to go multiplayer. my mates and my fiance would instant buy it and play it out with me. this game is good and has potential. but i feel you might not be listening to your audience</p>
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	<item>
		<title>By: Blaise</title>
		<link>http://www.numantiangames.com/2017/08/07/they-are-billions-update-the-old-fortresses/comment-page-1/#comment-15114</link>
		<dc:creator><![CDATA[Blaise]]></dc:creator>
		<pubDate>Thu, 18 Jan 2018 02:42:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=2076#comment-15114</guid>
		<description><![CDATA[Im a big RTS player and ive never left a comment on a website and ive never written a review for a game...(just lazy) but this one i have gone out of my way to applaud the this game..it is truly a great piece of work and i hope there is more content..(i have beaten every setting)..thanks alot! please make it harder too :)]]></description>
		<content:encoded><![CDATA[<p>Im a big RTS player and ive never left a comment on a website and ive never written a review for a game&#8230;(just lazy) but this one i have gone out of my way to applaud the this game..it is truly a great piece of work and i hope there is more content..(i have beaten every setting)..thanks alot! please make it harder too 🙂</p>
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		<title>By: robert mcleod</title>
		<link>http://www.numantiangames.com/2017/08/07/they-are-billions-update-the-old-fortresses/comment-page-1/#comment-15111</link>
		<dc:creator><![CDATA[robert mcleod]]></dc:creator>
		<pubDate>Mon, 15 Jan 2018 12:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=2076#comment-15111</guid>
		<description><![CDATA[Hello, I just wanted to share a few ideas for units and gameplay machanics I think it would be cool. Firslty if there was too many infected at the walls they can start climbing over (like in world war Z) or maybe killed infected don&#039;t disaper and their bodies pile up and form a ramp to prevent this there could be a technology research would let you build walls and towers higher, or the flamerthrower unit has to go out and burn away the dead zombies. Secondly some more early game military units would be nice for example a two man machine gun team, they would be slow and have a set up time and only 2 teams can be placed in a tower maybe even a set firing arch, but once set up could really thin out a horde. Thirdly when I think steampunk I think airships or zeplins for example a non combat scouting type blimp, a transpot ship, and for late game a battle ship.]]></description>
		<content:encoded><![CDATA[<p>Hello, I just wanted to share a few ideas for units and gameplay machanics I think it would be cool. Firslty if there was too many infected at the walls they can start climbing over (like in world war Z) or maybe killed infected don&#8217;t disaper and their bodies pile up and form a ramp to prevent this there could be a technology research would let you build walls and towers higher, or the flamerthrower unit has to go out and burn away the dead zombies. Secondly some more early game military units would be nice for example a two man machine gun team, they would be slow and have a set up time and only 2 teams can be placed in a tower maybe even a set firing arch, but once set up could really thin out a horde. Thirdly when I think steampunk I think airships or zeplins for example a non combat scouting type blimp, a transpot ship, and for late game a battle ship.</p>
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		<title>By: Vystyk</title>
		<link>http://www.numantiangames.com/2017/08/07/they-are-billions-update-the-old-fortresses/comment-page-1/#comment-15074</link>
		<dc:creator><![CDATA[Vystyk]]></dc:creator>
		<pubDate>Wed, 03 Jan 2018 05:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=2076#comment-15074</guid>
		<description><![CDATA[&quot;It is impossible to get all (engineering/research) in a single campaign&quot;
I would actually prefer this mechanic. The whole &#039;completionist&#039; methodology of playing bothers me. If there&#039;s side missions to subvert every potential feeling that you&#039;ve missed something, then there&#039;s too much temptation to try and get everything before getting to the end, and maybe you never get to the end because if that, like in Skyrim (which I still have yet to beat.) I&#039;d prefer the vision the developers have laid out where you can specialize in industry/horde/elite units. Its kind of like how there are separate races in Starcraft, Warcraft, Earth 2150 etc. Strengths and weaknesses, you shouldn&#039;t be able to have it all. Having to make choices and sacrifices also fits well with the theme of this game.]]></description>
		<content:encoded><![CDATA[<p>&#8220;It is impossible to get all (engineering/research) in a single campaign&#8221;<br />
I would actually prefer this mechanic. The whole &#8216;completionist&#8217; methodology of playing bothers me. If there&#8217;s side missions to subvert every potential feeling that you&#8217;ve missed something, then there&#8217;s too much temptation to try and get everything before getting to the end, and maybe you never get to the end because if that, like in Skyrim (which I still have yet to beat.) I&#8217;d prefer the vision the developers have laid out where you can specialize in industry/horde/elite units. Its kind of like how there are separate races in Starcraft, Warcraft, Earth 2150 etc. Strengths and weaknesses, you shouldn&#8217;t be able to have it all. Having to make choices and sacrifices also fits well with the theme of this game.</p>
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		<title>By: LeviathanTamer</title>
		<link>http://www.numantiangames.com/2017/08/07/they-are-billions-update-the-old-fortresses/comment-page-1/#comment-15070</link>
		<dc:creator><![CDATA[LeviathanTamer]]></dc:creator>
		<pubDate>Mon, 01 Jan 2018 14:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=2076#comment-15070</guid>
		<description><![CDATA[Menorbriam, a suggestion to help with deciding what to do for the Campaign. Perhaps you could have two (or more) modes that will limit or expand the amount of Engineering and Science Points you can accumulate? Ideas for the names of these modes could be:

Full Steam: Through hard work and much more than a little elbow grease, you can attain enough points to gain access to all the upgrades.

True Survivor: This world is unforgiving and unfair, points are in fewer numbers. Pick your upgrades wisely...

This gives both sides something to work with. The ones who want to work hard and bend over sideways to get every last upgrade can do so, and the ones who want to be forced to make harder decisions can do so as well. You already give players the option (in Free Play at least) on how tough they want their map to be, so this kind of option wouldn&#039;t be too out of place.]]></description>
		<content:encoded><![CDATA[<p>Menorbriam, a suggestion to help with deciding what to do for the Campaign. Perhaps you could have two (or more) modes that will limit or expand the amount of Engineering and Science Points you can accumulate? Ideas for the names of these modes could be:</p>
<p>Full Steam: Through hard work and much more than a little elbow grease, you can attain enough points to gain access to all the upgrades.</p>
<p>True Survivor: This world is unforgiving and unfair, points are in fewer numbers. Pick your upgrades wisely&#8230;</p>
<p>This gives both sides something to work with. The ones who want to work hard and bend over sideways to get every last upgrade can do so, and the ones who want to be forced to make harder decisions can do so as well. You already give players the option (in Free Play at least) on how tough they want their map to be, so this kind of option wouldn&#8217;t be too out of place.</p>
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	<item>
		<title>By: Menorbriam [Numantian Games]</title>
		<link>http://www.numantiangames.com/2017/08/07/they-are-billions-update-the-old-fortresses/comment-page-1/#comment-14914</link>
		<dc:creator><![CDATA[Menorbriam [Numantian Games]]]></dc:creator>
		<pubDate>Tue, 22 Aug 2017 16:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=2076#comment-14914</guid>
		<description><![CDATA[Hi NorabSeven,

Thanks for the suggestion, we will test all the possibilities. Anyway we are speaking about the development. Think about it as if it were a RPG where you can level up and you strengthen the skills that best fits to your gameplay style.]]></description>
		<content:encoded><![CDATA[<p>Hi NorabSeven,</p>
<p>Thanks for the suggestion, we will test all the possibilities. Anyway we are speaking about the development. Think about it as if it were a RPG where you can level up and you strengthen the skills that best fits to your gameplay style.</p>
]]></content:encoded>
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		<title>By: norabSeven</title>
		<link>http://www.numantiangames.com/2017/08/07/they-are-billions-update-the-old-fortresses/comment-page-1/#comment-14913</link>
		<dc:creator><![CDATA[norabSeven]]></dc:creator>
		<pubDate>Thu, 17 Aug 2017 08:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=2076#comment-14913</guid>
		<description><![CDATA[&quot;It is impossible to get all (engineering/research) in a single campaign&quot; 

I really hope you decide to revert that point, or at least put in a method to get around the &#039;expected route&#039; so that everything is accessible, you just have to work a little harder for it.

Nothing puts me off playing a game more than getting over 50% through it and realising that I&#039;ve selected a couple wrong point now I need to either struggle on with a build I don&#039;t want/can&#039;t finish or restart the entire game.

Put in some side missions or extra objectives, something that you can repeat (at a scale-able difficulty) to generate more of the engineering/research points. So if people want to unlock everything they have to go sideways away from the main campaign missions to get them, whereas people who want to smash straight through your game and get to the end quickly will be limited.

I am a completionist on games, I want to unlock/ do/ find everything that the game can give, probably the reason why i&#039;m still to finish the main quest in skyrim, so not being able to unlock everything in the one campaign would annoy me to bits.

This is under the assumption that each play through of the game will be much the same and the only deviation to the core campaign will be what the play chooses to do. If the campaign has a procedural or randomised campaign then this may not be an issue.

In fact even with all the above, i think putting in random missions/ encounters into your game would only make it better anyway, it could increase the length of the campaign from XX-hours to infinite if the player so desired.

I will be buying this game regardless as it reminds me of the one Starship Troopers scene when they are fighting off hordes of bugs, not a single game yet has captured the idea of protecting yourself from hordes of enemies like that, to which i think your game might just do it.

Also, I have a small youtube, if there is any pre-purchase options for this i will stream the sh*t out of it.]]></description>
		<content:encoded><![CDATA[<p>&#8220;It is impossible to get all (engineering/research) in a single campaign&#8221; </p>
<p>I really hope you decide to revert that point, or at least put in a method to get around the &#8216;expected route&#8217; so that everything is accessible, you just have to work a little harder for it.</p>
<p>Nothing puts me off playing a game more than getting over 50% through it and realising that I&#8217;ve selected a couple wrong point now I need to either struggle on with a build I don&#8217;t want/can&#8217;t finish or restart the entire game.</p>
<p>Put in some side missions or extra objectives, something that you can repeat (at a scale-able difficulty) to generate more of the engineering/research points. So if people want to unlock everything they have to go sideways away from the main campaign missions to get them, whereas people who want to smash straight through your game and get to the end quickly will be limited.</p>
<p>I am a completionist on games, I want to unlock/ do/ find everything that the game can give, probably the reason why i&#8217;m still to finish the main quest in skyrim, so not being able to unlock everything in the one campaign would annoy me to bits.</p>
<p>This is under the assumption that each play through of the game will be much the same and the only deviation to the core campaign will be what the play chooses to do. If the campaign has a procedural or randomised campaign then this may not be an issue.</p>
<p>In fact even with all the above, i think putting in random missions/ encounters into your game would only make it better anyway, it could increase the length of the campaign from XX-hours to infinite if the player so desired.</p>
<p>I will be buying this game regardless as it reminds me of the one Starship Troopers scene when they are fighting off hordes of bugs, not a single game yet has captured the idea of protecting yourself from hordes of enemies like that, to which i think your game might just do it.</p>
<p>Also, I have a small youtube, if there is any pre-purchase options for this i will stream the sh*t out of it.</p>
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	<item>
		<title>By: Hyperion</title>
		<link>http://www.numantiangames.com/2017/08/07/they-are-billions-update-the-old-fortresses/comment-page-1/#comment-14912</link>
		<dc:creator><![CDATA[Hyperion]]></dc:creator>
		<pubDate>Thu, 10 Aug 2017 20:45:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=2076#comment-14912</guid>
		<description><![CDATA[Hey dear dev&#039;s,

i found your game on steam and iam in love with it. This game reminds me on a great anime, called &quot;Kabanerie of the iron Fortress&quot;. Dont know, but if you like anime, you should watch it. I read something about railways to connect the colonies?! The infos about the game here, and on steam, promises good things!. Iam looking forward for this game:) Keep it up!]]></description>
		<content:encoded><![CDATA[<p>Hey dear dev&#8217;s,</p>
<p>i found your game on steam and iam in love with it. This game reminds me on a great anime, called &#8220;Kabanerie of the iron Fortress&#8221;. Dont know, but if you like anime, you should watch it. I read something about railways to connect the colonies?! The infos about the game here, and on steam, promises good things!. Iam looking forward for this game:) Keep it up!</p>
]]></content:encoded>
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	<item>
		<title>By: Menorbriam [Numantian Games]</title>
		<link>http://www.numantiangames.com/2017/08/07/they-are-billions-update-the-old-fortresses/comment-page-1/#comment-14911</link>
		<dc:creator><![CDATA[Menorbriam [Numantian Games]]]></dc:creator>
		<pubDate>Thu, 10 Aug 2017 17:22:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=2076#comment-14911</guid>
		<description><![CDATA[Hi! We will add many options to customize the Survival mode, so all players can play it the way they like the most.]]></description>
		<content:encoded><![CDATA[<p>Hi! We will add many options to customize the Survival mode, so all players can play it the way they like the most.</p>
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		<title>By: Ryan</title>
		<link>http://www.numantiangames.com/2017/08/07/they-are-billions-update-the-old-fortresses/comment-page-1/#comment-14910</link>
		<dc:creator><![CDATA[Ryan]]></dc:creator>
		<pubDate>Thu, 10 Aug 2017 15:53:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=2076#comment-14910</guid>
		<description><![CDATA[Heya!
Once more.
Awesome stuff to read, i do like the idea&#039;s of other people where you can edit how many zombies spawn and what types when you play freeroam. So you can peaceful build with a slight sense of danger. Beside that. Nice nice!]]></description>
		<content:encoded><![CDATA[<p>Heya!<br />
Once more.<br />
Awesome stuff to read, i do like the idea&#8217;s of other people where you can edit how many zombies spawn and what types when you play freeroam. So you can peaceful build with a slight sense of danger. Beside that. Nice nice!</p>
]]></content:encoded>
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