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	<title>Comments on: MEGA UPDATE: Workshop and much more!</title>
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	<link>http://www.numantiangames.com/2015/11/14/mega-update-workshop-and-much-more/</link>
	<description>Independent videogames studio. Creators of the RPG Lords of Xulima and the streategy game They Are Billions</description>
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		<title>By: Alexander A.</title>
		<link>http://www.numantiangames.com/2015/11/14/mega-update-workshop-and-much-more/comment-page-1/#comment-15461</link>
		<dc:creator><![CDATA[Alexander A.]]></dc:creator>
		<pubDate>Fri, 21 Aug 2020 18:58:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=1730#comment-15461</guid>
		<description><![CDATA[I just bought the Physical Deluxe edtion is there a way to get a Steam key? How to I update this version? It&#039;s in 1.7]]></description>
		<content:encoded><![CDATA[<p>I just bought the Physical Deluxe edtion is there a way to get a Steam key? How to I update this version? It&#8217;s in 1.7</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: notk</title>
		<link>http://www.numantiangames.com/2015/11/14/mega-update-workshop-and-much-more/comment-page-1/#comment-13710</link>
		<dc:creator><![CDATA[notk]]></dc:creator>
		<pubDate>Sun, 14 Aug 2016 01:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=1730#comment-13710</guid>
		<description><![CDATA[The Mods from Steam Workshop can *not* be used with the GOG version.   There is no way to download them.]]></description>
		<content:encoded><![CDATA[<p>The Mods from Steam Workshop can *not* be used with the GOG version.   There is no way to download them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paterno</title>
		<link>http://www.numantiangames.com/2015/11/14/mega-update-workshop-and-much-more/comment-page-1/#comment-12924</link>
		<dc:creator><![CDATA[Paterno]]></dc:creator>
		<pubDate>Mon, 29 Feb 2016 22:41:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=1730#comment-12924</guid>
		<description><![CDATA[Hi,I noticed you wrote an iteirestnng blueprint for a space sim/FPS/TPS with RPG elements type game which i just came across.I had a similar idea (totally independently i promise   and posted it on the Frontier Developments site. The way i see such a game is Frontier/FFE type space simulator, but your ship is like a cruiser carrying aroiund your galactic commando unit ( a la XCOM Ufo Enemy Unknown) played out on planet surfaces and space stations or bases, like a third person (over the shoulder shooter). Anyways:  Imagine Elite/ME/XCOM combo type game   that would be special  I&#039;m sure this is way too ambitious but my dream game would be one where you have a squad based tactical shooter like ME, but it expands the squad based RPG system along the lines of detail one finds in the first XCOM games. So each of their stats (health, strength, reactions, accuracy etc) improve as they practice those stats during missions. And they should be allowed to die if they are too weak. You will care vastly more about the quality of your team if they can actually die, loosing them for the rest of the game. So you can have the same emphasis on building a strong team, relationships etc and care infinitely more about them.The combat for such a system could be handled in real-time with a pause (squad order function) as in ME1/2 or say like in Fallout 3 with a VATs type system. XCOM was turn based but could today be implemnted with the more modern combat systems using pause to queue up orders/targets.So where does Elite/Frontier/FFE come into the equation? If you look at the ME1/2 galaxy map its similar to the galaxy maps in Braben&#039;s space sims. Basically you have a load of star systems/clusters along the galactic plane. However Frontier/FFE had literally thousands of planets you could land on. Problem is you could not get out explore the terrain, as this is early 90s and graphics were crap compared to today.So in a nutshell, the game handles surface based cities, bases, missions as in ME1 or 2. But then handles any space travel as a space-sim. You as the Commander buy your ships, outfit them, perhaps choose how much of an escort fighter wing is needed, drones etc I would suggest one has a cruiser with fighters on board which can be launched for space based battles/protect the cruiser or mothership. Either the computer handles the drones, fighters, or the player can take over as wing leader. So there would be a similar stat based RPG system to the pilots you hire to fly the fighters off your cruiser (which has quarters for crew/squad etc just like in ME1/2.There could be a main plot/quest which revolves armound various star systems, and then side missions available from space stations BBS type forums, perhaps they only open up as your XP and levels increase. And you can have different factions throughout the galaxy which you can do jobs for. Think Morrowind guilds/factions etc in space.Okay so this is super ambitious but a way to make it possible to add mass content to the game is to create a DLC editor that handles all objects including planets, surface envronments, NPCs, ships, weapons, armour etc So modders could say stake out planet x in the y system and add content such as a base, or a city, NPCs, missions etc However it absolutely has to be an open universe. None of this maps closing behind you and not being able to return to systems and planets. Also space travel should be realistic if the player wants it, with a time dilation feature for those that just want to always travel instantaneously from say system relay entry to habitated destination. Perhaps space combat is not handled in newtonian fashion because i dont see how most gamers could get into the science necessary to understand acceleration/de-acceleration physics, but the standard travelling could be newtonian based to some extent. Am i being overtly optimistic? Probably.  a0&#124;a0]]></description>
		<content:encoded><![CDATA[<p>Hi,I noticed you wrote an iteirestnng blueprint for a space sim/FPS/TPS with RPG elements type game which i just came across.I had a similar idea (totally independently i promise   and posted it on the Frontier Developments site. The way i see such a game is Frontier/FFE type space simulator, but your ship is like a cruiser carrying aroiund your galactic commando unit ( a la XCOM Ufo Enemy Unknown) played out on planet surfaces and space stations or bases, like a third person (over the shoulder shooter). Anyways:  Imagine Elite/ME/XCOM combo type game   that would be special  I&#8217;m sure this is way too ambitious but my dream game would be one where you have a squad based tactical shooter like ME, but it expands the squad based RPG system along the lines of detail one finds in the first XCOM games. So each of their stats (health, strength, reactions, accuracy etc) improve as they practice those stats during missions. And they should be allowed to die if they are too weak. You will care vastly more about the quality of your team if they can actually die, loosing them for the rest of the game. So you can have the same emphasis on building a strong team, relationships etc and care infinitely more about them.The combat for such a system could be handled in real-time with a pause (squad order function) as in ME1/2 or say like in Fallout 3 with a VATs type system. XCOM was turn based but could today be implemnted with the more modern combat systems using pause to queue up orders/targets.So where does Elite/Frontier/FFE come into the equation? If you look at the ME1/2 galaxy map its similar to the galaxy maps in Braben&#8217;s space sims. Basically you have a load of star systems/clusters along the galactic plane. However Frontier/FFE had literally thousands of planets you could land on. Problem is you could not get out explore the terrain, as this is early 90s and graphics were crap compared to today.So in a nutshell, the game handles surface based cities, bases, missions as in ME1 or 2. But then handles any space travel as a space-sim. You as the Commander buy your ships, outfit them, perhaps choose how much of an escort fighter wing is needed, drones etc I would suggest one has a cruiser with fighters on board which can be launched for space based battles/protect the cruiser or mothership. Either the computer handles the drones, fighters, or the player can take over as wing leader. So there would be a similar stat based RPG system to the pilots you hire to fly the fighters off your cruiser (which has quarters for crew/squad etc just like in ME1/2.There could be a main plot/quest which revolves armound various star systems, and then side missions available from space stations BBS type forums, perhaps they only open up as your XP and levels increase. And you can have different factions throughout the galaxy which you can do jobs for. Think Morrowind guilds/factions etc in space.Okay so this is super ambitious but a way to make it possible to add mass content to the game is to create a DLC editor that handles all objects including planets, surface envronments, NPCs, ships, weapons, armour etc So modders could say stake out planet x in the y system and add content such as a base, or a city, NPCs, missions etc However it absolutely has to be an open universe. None of this maps closing behind you and not being able to return to systems and planets. Also space travel should be realistic if the player wants it, with a time dilation feature for those that just want to always travel instantaneously from say system relay entry to habitated destination. Perhaps space combat is not handled in newtonian fashion because i dont see how most gamers could get into the science necessary to understand acceleration/de-acceleration physics, but the standard travelling could be newtonian based to some extent. Am i being overtly optimistic? Probably.  a0|a0</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Julie</title>
		<link>http://www.numantiangames.com/2015/11/14/mega-update-workshop-and-much-more/comment-page-1/#comment-12806</link>
		<dc:creator><![CDATA[Julie]]></dc:creator>
		<pubDate>Sat, 12 Dec 2015 16:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=1730#comment-12806</guid>
		<description><![CDATA[Yes, the saves are compatible.]]></description>
		<content:encoded><![CDATA[<p>Yes, the saves are compatible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Julie</title>
		<link>http://www.numantiangames.com/2015/11/14/mega-update-workshop-and-much-more/comment-page-1/#comment-12805</link>
		<dc:creator><![CDATA[Julie]]></dc:creator>
		<pubDate>Sat, 12 Dec 2015 16:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=1730#comment-12805</guid>
		<description><![CDATA[Yes it will. :)]]></description>
		<content:encoded><![CDATA[<p>Yes it will. 🙂</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Julie</title>
		<link>http://www.numantiangames.com/2015/11/14/mega-update-workshop-and-much-more/comment-page-1/#comment-12804</link>
		<dc:creator><![CDATA[Julie]]></dc:creator>
		<pubDate>Sat, 12 Dec 2015 16:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=1730#comment-12804</guid>
		<description><![CDATA[The Mods from Steam Workshop can be used with the GOG version. Copy the mod folder in the My Games\Lords of Xulima\Mods folder.]]></description>
		<content:encoded><![CDATA[<p>The Mods from Steam Workshop can be used with the GOG version. Copy the mod folder in the My Games\Lords of Xulima\Mods folder.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robert</title>
		<link>http://www.numantiangames.com/2015/11/14/mega-update-workshop-and-much-more/comment-page-1/#comment-12782</link>
		<dc:creator><![CDATA[Robert]]></dc:creator>
		<pubDate>Thu, 03 Dec 2015 00:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=1730#comment-12782</guid>
		<description><![CDATA[Is there any way to download those mods for the DRM-free version of the game? I have no access to Steam Workshop]]></description>
		<content:encoded><![CDATA[<p>Is there any way to download those mods for the DRM-free version of the game? I have no access to Steam Workshop</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A Person</title>
		<link>http://www.numantiangames.com/2015/11/14/mega-update-workshop-and-much-more/comment-page-1/#comment-12778</link>
		<dc:creator><![CDATA[A Person]]></dc:creator>
		<pubDate>Tue, 01 Dec 2015 09:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=1730#comment-12778</guid>
		<description><![CDATA[Supporting the DRM-ification of modding? I&#039;m glad I never got around to putting money toward this.]]></description>
		<content:encoded><![CDATA[<p>Supporting the DRM-ification of modding? I&#8217;m glad I never got around to putting money toward this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Julie</title>
		<link>http://www.numantiangames.com/2015/11/14/mega-update-workshop-and-much-more/comment-page-1/#comment-12701</link>
		<dc:creator><![CDATA[Julie]]></dc:creator>
		<pubDate>Wed, 18 Nov 2015 13:32:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=1730#comment-12701</guid>
		<description><![CDATA[Yes it&#039;s available to download.]]></description>
		<content:encoded><![CDATA[<p>Yes it&#8217;s available to download.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Donson</title>
		<link>http://www.numantiangames.com/2015/11/14/mega-update-workshop-and-much-more/comment-page-1/#comment-12699</link>
		<dc:creator><![CDATA[Donson]]></dc:creator>
		<pubDate>Wed, 18 Nov 2015 07:56:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.numantiangames.com/?p=1730#comment-12699</guid>
		<description><![CDATA[Is new 2.0 update save compatibile? Beacause Im already quite far in the game and I like it and dont want to repeat all over again.]]></description>
		<content:encoded><![CDATA[<p>Is new 2.0 update save compatibile? Beacause Im already quite far in the game and I like it and dont want to repeat all over again.</p>
]]></content:encoded>
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